Pokemon Card Condition Guide
Every grade explained. Learn what Near Mint, Lightly Played, Moderately Played, Heavily Played, and Damaged actually mean, what each grade is worth, and how to check a card yourself in under a minute.
Quick reference chart
The five standard trading card conditions used across TCGplayer, Cardmarket, eBay, and every major online marketplace.
- NMNear MintLooks unplayed. Sharp corners, clean edges, no visible marks under normal light.100%
- LPLightly PlayedMinor wear only. Small edge whitening or a tiny corner nick. No creases or dents.80 to 90%
- MPModerately PlayedVisible wear on multiple areas. Corners softening, edge whitening you can see across the room.50 to 70%
- HPHeavily PlayedSerious wear. Rounded corners, heavy edge whitening, surface scratches. May have a light crease.25 to 40%
- DMGDamagedAny tear, hole, water damage, ink mark, or major crease. The card is playable but not collectible.10 to 25%
How to check condition in 30 seconds
Four checks. Do them in this order every time and you will grade consistently with what buyers expect.
- 1
Angle the card under a bright light
Hold the card at a 45-degree angle in front of a lamp or window. This exposes edge whitening, surface scratches, and holo scratches that you cannot see head-on. Every graded card was inspected this way first.
- 2
Check all four corners
Look at each corner one at a time. A Near Mint corner has a sharp point. A Lightly Played corner has a small rounded fleck. A Heavily Played corner is visibly rounded like it was sanded. If any corner is bent or dented, drop straight to Heavily Played or lower.
- 3
Run a fingernail across the surface
You should feel nothing but smooth cardstock. If you feel a scratch, a raised bend, or a dent, the card is Moderately Played at best. If your nail catches on a crease line, it is Heavily Played.
- 4
Flip it over and check the back
The back is where players usually miss defects. Look for shuffle scratches, edge whitening on the blue border, ink transfer from other cards, and any warping. Back defects count the same as front defects.
Near Mint (NM)
Looks unopened. This is the reference point every other grade is measured against.
- One or two tiny nicks on a corner, only visible under strong angled light
- Perfectly centered or off-center printing, since centering is a print defect not a wear defect
- Factory holo scratches on the surface texture (foil pattern imperfections from packaging)
- Any visible corner wear at arm's length
- Any edge whitening
- Any surface scratches from handling
- Any bend, crease, or dent
If you pulled the card from a pack and immediately sleeved it, it is Near Mint. If it sat in a binder for a year without moving, still Near Mint. The moment you can point to a defect without a loupe, it drops to Lightly Played.
Near Mint is the raw grade with real PSA 10 or CGC 10 potential. Around 40% of raw NM cards clear PSA 9 or higher when submitted, and roughly 10 to 15% hit PSA 10 depending on centering.
Lightly Played (LP)
You can find one or two defects, but you have to look. From across a table the card still looks clean.
- Minor edge whitening on one or two edges (thin white lines where the black border is exposed)
- A single soft corner where the point has just started to round
- Very light surface scratches only visible under angled light
- A shuffle-worn back that has faint scratches
- Multiple edges with visible whitening
- Any bend or crease, even a hairline
- Any surface scratch you can feel with a fingernail
- Any ink transfer or water staining
A card played in a deck for a tournament weekend and then sleeved usually comes out Lightly Played. Same for cards traded a few times without protection. If two defects appear, the card is Moderately Played.
A high-end LP card can grade PSA 8 or CGC 8. It will not hit PSA 9. Only send raw LP cards to graders if the card value at PSA 8 exceeds the grading fee plus shipping. Most raw LP cards sell better ungraded.
Moderately Played (MP)
Defects are obvious. Anyone glancing at the card can tell it has been played.
- Whitening on most edges, visible from a foot away
- Corners softened on two or more sides
- Surface scratches you can see without angling the card to the light
- Very faint bends that do not show a crease line
- Minor back scratching from shuffling
- Any crease that leaves a visible line across the card
- Any tear, hole, or missing piece
- Water damage or warping
- Ink marks, graffiti, or writing
Most binders full of childhood cards from the 2000s are Moderately Played today. If a card looks used but is fully intact and readable, MP is the correct grade.
A raw MP card will grade PSA 6 or PSA 7 at best. Not worth sending in unless the base card is extremely valuable (Base Set Charizard territory).
Heavily Played (HP)
Serious wear on every part of the card. Playable but not collectible.
- Rounded corners on all four sides
- Heavy edge whitening around the full border
- Multiple surface scratches or a scuff mark
- A light single crease that does not tear the card
- Significant back wear or fading
- A crease that also tears the paper fibers
- Water damage that has warped the card shape
- Ink marks, marker, or writing anywhere
- Missing chunks or torn edges
A card carried loose in a backpack pocket for months typically ends up Heavily Played. Same for cards that spent years in a shoebox unprotected. Kids' cards from the 1999 to 2001 era in unprotected storage are almost all HP by now.
Do not grade. A PSA 5 or PSA 6 on a common card recovers none of the grading fee. Sell raw or trade in bulk.
Damaged (DMG)
The card has an integrity issue: a tear, a hole, water damage, or writing.
- Deep creases that leave a permanent line
- Small tears at the corners or edges
- Water staining or warping
- Ink marks, marker, name written on the card
- Bent cards that will not lie flat
- Cards with a piece missing
- Nothing. Damaged is the catch-all for anything worse than HP.
Most 'my mom threw them away' recovery cards land here. Damaged cards still trade. A 1st Edition Base Charizard even Damaged sells for around $500. The value is in the card, not the condition.
PSA will assign a PSA 1 (Poor) or a Q label (qualifier for stains or writing). CGC will still slab damaged cards but at Grade 1. Only worth it for cards worth more than $200 raw.
How raw condition maps to PSA, CGC, and BGS grades
Grading companies use a 1 to 10 numeric scale with half-grades (9.5, 8.5, and so on) for borderline cards. Here is how each numeric grade corresponds to a raw NM/LP/MP/HP/DMG assessment. PSA, CGC, and BGS use effectively the same criteria for the top four grades.
- 10Gem MintRaw: Near Mint with perfect centeringNear Mint with perfect centeringFour sharp corners, no visible imperfections at 10x. Centering 55/45 or better. The premier raw grade.
- 9MintRaw: Near MintNear MintNear-perfect card. One minor allowance permitted: slight edge wear, a small stain, or slight centering imbalance up to 60/40.
- 8Near Mint-MintRaw: Near Mint to Lightly PlayedNear Mint to Lightly PlayedVery slight wear. Centering can go up to 65/35. Small print defects or minor corner wear allowed.
- 7Near MintRaw: Lightly PlayedLightly PlayedSlight edge and corner wear visible. Small print defects. A hint of surface wear or a small scratch.
- 6Excellent-MintRaw: Lightly to Moderately PlayedLightly to Moderately PlayedVisible corner wear on multiple corners. Minor surface scratches. Centering up to 70/30.
- 5ExcellentRaw: Moderately PlayedModerately PlayedRounded corners. Clear scuffing. Scratches through the surface finish.
- 4Very Good-ExcellentRaw: Moderately to Heavily PlayedModerately to Heavily PlayedCorners visibly rounded. Surface wear. May have a hairline crease that does not tear the card.
- 3Very GoodRaw: Heavily PlayedHeavily PlayedHeavy corner rounding. Surface scuffing throughout. Visible crease that runs across the card.
- 2GoodRaw: Heavily Played to DamagedHeavily Played to DamagedMajor creases. Corner damage. Rounded to the point of being obvious. Fully identifiable card.
- 1PoorRaw: DamagedDamagedThe card is fully identifiable but has substantial damage: tears, holes, ink, water damage, or major creases.
Half-grades (9.5, 8.5, 7.5, 6.5) exist for cards that fall between two full grades. PSA does not use half-grades below 6.5. BGS uses subgrades for centering, corners, edges, and surface, then averages them into a final grade.
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Common mistakes when grading yourself
Five errors that cause raw cards to sell below market or fail at grading.
Over-grading your own cards
The most common mistake. Your Base Set Charizard from 1999 that has been in a binder for 25 years is probably not Near Mint. Angle it under a lamp, check every corner, and be honest. Buyers grade harder than sellers.
Forgetting to check the back
Half of a card's condition lives on the back. Shuffle scratches, edge whitening on the blue border, and ink transfer from other cards are all common back defects that people miss because they only look at the front art.
Ignoring holo scratches
Holographic and reverse-holo cards scratch differently than non-holos. Small factory scratches in the foil pattern are normal and do not drop a card below Near Mint. Post-production scratches from handling do. Learn the difference by tilting the card.
Treating any crease as Damaged
A hairline crease that does not tear the paper is Moderately Played, not Damaged. A crease that tears through the fibers or shows a white line on both sides is Heavily Played or Damaged. Damaged is reserved for structural issues.
Skipping centering on graded submissions
A card can be pristine and still grade PSA 8 because of print centering. If you plan to grade a raw NM card, check the front-back centering by holding it up to a light. Off-center prints are print defects, not wear, but they still cap the maximum grade.
Pokemon card condition FAQ
What do NM, LP, MP, HP, and DMG mean on Pokemon cards?
They are the five standard condition grades used across every card marketplace. NM (Near Mint) means the card looks unplayed and sells at full market. LP (Lightly Played) means minor wear and 80 to 90 percent of NM value. MP (Moderately Played) means visible wear on multiple areas and 50 to 70 percent. HP (Heavily Played) means serious wear and 25 to 40 percent. DMG (Damaged) means the card has a tear, hole, crease, water damage, or ink and sells at 10 to 25 percent.How do I know if my Pokemon card is Near Mint?
Angle the card under a bright lamp at 45 degrees. Check all four corners: they should be sharp with no rounded flecks. Check every edge: no whitening lines should be visible. Run a fingernail across the front and back surface: it should feel smooth with no catches. If all four checks pass, the card is Near Mint.Is Near Mint the same as Mint?
No. Mint is a stricter grade used mostly in grading company terminology. In the raw marketplace ladder used by TCGplayer, Cardmarket, and eBay, Near Mint is the top raw grade. A slabbed PSA 9 corresponds to raw Near Mint. A slabbed PSA 10 corresponds to raw Near Mint with perfect centering.What is the difference between Lightly Played and Moderately Played?
Lightly Played allows one or two minor defects that require careful angling to see. Moderately Played means defects are obvious from a foot away without angling. If you can immediately point at multiple wear zones, the card is Moderately Played. If you have to look for the wear, it is Lightly Played.Is a creased Pokemon card worthless?
No. A creased card drops to Moderately Played at best. A card with a crease that tears the paper drops to Heavily Played or Damaged. But a creased 1st Edition Base Set Charizard still sells for several hundred dollars. Rare cards hold significant value even in Damaged condition.Should I grade a Lightly Played card?
Usually not. A raw LP card will grade PSA 8 at best. Grading fees plus shipping typically run $25 to $50 per card. Only grade LP cards where the PSA 8 sold price exceeds twice the grading cost. For most modern cards this is not the case.Does condition matter more for holo Pokemon cards?
Yes. Holos scratch more easily and any handling scratch on the foil is visible under angled light. Buyers of Near Mint holos expect no post-production scratches. Factory scratches in the foil pattern are acceptable at NM. Learning to tell the difference matters more for holos than any other card type.How do I protect Pokemon cards from wear?
Sleeve every card in a penny sleeve before doing anything else. Store sleeved cards in a top loader or a binder with clear, rigid pages. Keep cards flat, away from sunlight, and at stable temperature and humidity. Avoid stacking loose cards or carrying them in a pocket or bag without protection.
Next tools to try
Now that you know the condition, find out what the card is worth.